DESIGN & TECHNOLOGY
‘Design is thinking made visual’ Saul Bass
Design & Technology helps to prepare pupils to participate in tomorrow’s rapidly changing technologies. Design and Technology is an inspiring, rigorous & practical subject. It encourages children to learn to think and intervene creatively to solve problems both as individuals and as members of a team. We encourage children to use their creativity and imagination, to design and make products within a variety of contexts, considering their own and others’ needs, wants and values. We aim to, wherever possible, link work to other disciplines such as mathematics, science, computing and art. The children are also given opportunities to reflect upon and evaluate past and present design technology, its uses and its effectiveness and are encouraged to become innovators and risk-takers; to critique, evaluate and test their ideas & understand the principles of nutrition/learn to cook.
Throughout the school we teach Design and Technology (D&T) so that our children become problem solvers who can work creatively on a shared project. High-quality D&T lessons give children the knowledge they need and inspire them to think independently, innovatively and develop creative, procedural and technical understanding. High-quality D&T education makes an essential contribution to the creativity, culture, wealth and wellbeing of the nation. It is our intention that pupils become more expert as they progress through the curriculum, accumulating and connecting declarative and procedural computing knowledge...
Throughout the school we teach Design and Technology (D&T) so that our children become problem solvers who can work creatively on a shared project. High-quality D&T lessons give children the knowledge they need and inspire them to think independently, innovatively and develop creative, procedural and technical understanding. High-quality D&T education makes an essential contribution to the creativity, culture, wealth and wellbeing of the nation.
It is our intention that pupils become more expert as they progress through the curriculum, accumulating and connecting declarative and procedural computing knowledge.
Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in an iterative process of designing and making. When designing and making, the children are taught to:
Design
Make
Evaluate
Wherever possible learning in design and technology is linked to overall topics to enable children to add new learning to increasingly complex schemata that demonstrate the inter-relatedness of curriculum content.
To ensure our curriculum is taught to develop cumulatively sufficient knowledge by the end of each Key Stage we follow the stages outlined below:
1.) Declarative knowledge for each subject is mapped from EYFS to Year 6 to ensure our children learn cumulatively sufficient knowledge by the end of each Key Stage.
2.) Procedural knowledge as is mapped from EYFS to Year 6 to enable children to apply their knowledge as skills.
3.) Explicit teaching of vocabulary is central to children’s ability to connect new knowledge with prior learning. Teaching identifies Tier 2 words, high frequency words used across content e.g. evaluate, and Tier 3 words, specific to subject domains e.g. lever
4.) Spaced retrieval practice, through questioning, quizzes and peer-explanations, further consolidates the transfer of information from working memory to long-term memory. Quizzing etc are primarily learning strategies to improve retrieval practice – the bringing of information to mind.
The Design and Technology Association scheme of work forms the core of our D&T curriculum. This scheme has enabled a strategic sequence of study that builds content and concepts over time, with vocabulary comprehensively structured and thoughtfully sequenced across year groups with progression in knowledge.
Children design products with a purpose in mind and an intended user. New content is linked to prior learning. Children develop their ideas through analysis of existing products using discussion, drawings, plans, CAD and models.
They plan the sequence of making and use their knowledge of materials, tools, marking out, scoring, cutting, shaping, and joining in increasingly complex and accurate ways. Children are taught finishing techniques and expected to apply these in increasingly more successful ways.
Food technology is taught across the school with children developing an understanding of where food comes from, the importance of a varied and healthy diet and how to prepare this.
Our Design & Technology curriculum ensures that children leave Claypole: